![]() Still, my Syberia-induced depression over the general state of today's graphic adventures aside, this is one of the finest examples of the genre I've seen, and Plot twists contained in this otherwise excellent game. And as a lover of adventure games since childhood, that was as profoundly poignant and bittersweet a realization as any of the other ![]() Syberia was the game that finally brought it home to me that no matter how wonderful the gameworld is, no matter how haunting the plot is, no matter howĬompelling the characters and beautiful the graphics and meaningful the themes, if I have no interactive input into what happens with any of these elements, my gaming experience Why has nothing influenced this genre toīe more interactive over the past two decades-not the increasingly non-linear CRPGs being produced, not the open-ended MMORPGs, not even the Choose Your Own Adventureīooks of the '80's? It's as if all these gaming advances missed the alternate universe adventure game designers live in completely. Walk back and forth and back and forth and back and forth across the map until your mom, or your spouse, calls you for dinner. Follow the plot laid out by the writer, letting him make all decisions for you. One combination will have an effect (usually one neither you nor your character could have predicted). In terms of gameplay since I was twelve years old? Pick up every random pick-uppable item you find and use it on every random non-pick-uppable item you find, because eventually It was nice to see Floyd, er, Oscar again, but why hasn't the genre gone anywhere I feel like I've just played another Infocom game. ![]() There was a time when computer adventures stood at the leading edge of gaming technology, back in the early 80's when I'd rush avidly to the store to buy Infocom game after So why on earth was a cerebral gamer like me disappointed in this amazing game? Because its very excellence has forced me to acknowledge the fatal flaws in today's adventure game And he and his team actually made good on this promise, even providing beautiful visuals as icing on the cake. Good plot, stirring characters, and an incredibly immersive gameworld. Sokal set his sights on creating an intricate, mysterious epic with a There's nothing in here for the powergamer, few challenges, little action instead, Mr. Disappointed? I had to have been exactly the kind of player whose heart the designer was initially aiming at I was a little surprised to find myself disappointed in Syberia. Here's all the news about Syberia that's fit to print, just not on the no-spoiler review site. Ah, well, maybe it'll amuse my friends, anyway. Game in which the player actually gets to make meaningful choices for the main character (the way CRPG's have been doing for ten years now). ![]() Hey, who knows, maybe a game designer'll be Googling for the title of some recent hits, read this page, and be inspired to write a graphic adventure Tell you everything you need to decide whether or not to play this game without giving away any of its plot.īackseat Game Designers pages are primarilyĪ place for me to put all my game commentary that was too revealing for the regular reviews, as well as a place to tell everyone exactly how *I* would have done the Please go back to the regular review site, where I promise to If you haven't finished playing Syberia yet, you don't want to read this page. This is the addendum to my Syberia Review in which I put all my opinions that contain The Backseat Game Designer: The Rest of the Syberia Review Syberia Hints Syberia Walkthrough Syberia Cheats Kid Computer Games
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